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'Menu' 3.4
568-9-23a
Evening Continued
Home of Raphael Whitebuckle, Tanzar, North West Coast, Mrilchift, Riches of Renfros
Stoni ran for the kitchen as safely as she could while holding a candle. The expected amount of mess greeted her senses: the aged scent of wine and the sight of glass shards in a bubbling puddle, surrounded by splatters of liquid. Some drips still ran down the bottoms of the cabinets.
Notably, there was no one and nothing present that might be considered responsible for the bottle's fall.
"Once is weird, twice is worrying," Stoni muttered, checking over her shoulder for anything that might be creeping up on her. Still nothing. "And it's the 557 bottle I tried earlier. I definitely left it in the middle of the bench." Four other bottles remained untouched. One was from an earlier year and the other three were more recent.
Stoni looked around uneasily. Nothing else looked out of place, not counting her right eye's entire visual field. She waited a minute, but no further sounds made themselves known. She decided the best course of action was to clean up the mess. If the situation developed and she found herself fleeing through the house, a wet floor littered with broken glass could be a major hazard. Sweeping up the glass and dumping it in a metal mixing bowl wasn't too difficult, though she had to keep the dustpan in place with a foot. Mopping with one hand felt awkward, but it was over soon enough. She didn't bother cleaning the wine-splattered cabinets, and felt that Granny V would have left that task to her son too.
- New skill: Handiwork.
- Handiwork reached tier 40 of Dreadful rank.
After messily ripping off chunks of white bread to eat, a second search of the house yielded nothing further out of place.
- Handiwork to Dreadful-50, Footwork to Poor-6, Observe to Poor-20
"Thanks ALI, that's much better. But did I really get ten tiers of handiwork just for eating some bread?"
Correct.
Stoni sighed in frustation at the simple answer. "Why?"
Reaching Poor tier represents the skill of about an hour of training.
"Ah, I think I follow. So going from poor rank to sufficient rank would be, what, about ten hours?"
Correct. Each rank represents approximately ten times as much training time as the previous.
"And that requires actual improvement, not just repetition, right?"
Correct. This can be expedited by training with a teacher of higher skill.
"Thanks for the tip. If you're in a helpful mood, could you tell me what's going on in this house?"
No response was provided.
"Ah."
Stoni checked the entertainment room again, but it remained undisturbed. "This is getting tiresome." She seated herself in a tall armchair by the displayed musical instruments. "Before I forget again, it's time I asked for that list of available classes, ALI," she said as she swung her legs in the air and kicked off her shoes.
A few seconds passed without event.
"Oh." She rolled her eyes. "Show me a table of classes available to new characters, please."
Potential Starter Classes
Potential Starter Classes_Muscle Based_Labourer_Requirements
Potential Starter Classes_Muscle Based_Labourer_Abilities
Name | Description | Category |
Break Time | Taking a short break refreshes stamina and gives a brief attribute boost. |
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Group Effort | Slight speed increase to physical tasks per nearby worker performing the same task. |
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Repetition | Reduces stamina drain of repetitive physical task, causes a timed debuff to other tasks on use. |
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Second Wind | Restore full stamina. Has a long cooldown. |
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Working Cadence | Singing or chanting while working causes slight speed increase in nearby workers performing the same physical task. |
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Potential Starter Classes_Muscle Based_Drudge_Requirements
Potential Starter Classes_Muscle Based_Drudge_Abilities
Name | Description | Category |
Absolute Unit | Increase effective Muscle for a time. Long cooldown. |
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Low Maintenance | Food and drink are extra nourishing. |
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Muscle Memory | Learn how to perform a physical task by seeing another worker do it. |
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Repetitive Fugue | Reduces stamina drain of repetitive physical task, reducing effective Mind to 0 while active. |
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Rush Hour | Work much faster for a time, then become completely exhausted. |
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Potential Starter Classes_Mind Based_Scholar_Requirements
Potential Starter Classes_Mind Based_Scholar_Abilities
Name | Description | Category |
Appear Brilliant | When communicating an idea, increase its positive perception. |
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Concentrate | For a time, increase Mind at the expense of Mystique. |
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Detect Connection | Notice relationships between details within chosen field of study. |
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Detect Pattern | Notice the order behind details within chosen field of study. |
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Escape Notice | Appear to be a noncombatant, non-threat, or unimportant. |
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Potential Starter Classes_Mind Based_Philospher_Requirements
Potential Starter Classes_Mind Based_Philospher_Abilities
Name | Description | Category |
Towering Brilliance | Your words, deeds, and reputation seem amazingly lofty. |
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Hyperfocus | For a time, vastly increase Mind at the expense of Mystique and Muscle. |
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Web of Thought | Remember and revisit your interconnected thoughts and easily spot new connections and patterns. |
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Inductive Reasoning | Calculate likely outcomes based on past experience and current knowledge. |
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Mental Conditioning | Train your body to respond to specific stimuli as you choose. |
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Potential Starter Classes_Mystique Based_Bard_Requirements
Potential Starter Classes_Mystique Based_Bard_Abilities
Name | Description | Category |
Feel the Rhythm | You can sense the momentary flow of events and weave the timing of your performance to match. |
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Feel the Rhyme | You can choose words that fit the momentary meaning of events. |
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Flourish | Make an action especially surprise and delight your audience. |
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Pitch Perfect | Weave the tone of your performance to fit or adjust the mood of an audience. |
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Sense Desire | Know what is in the hearts of others. |
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Potential Starter Classes_Mystique Based_Noble_Requirements
Potential Starter Classes_Mystique Based_Noble_Abilities
Name | Description | Category |
Inspire Loyalty | Target underlings work or fight harder for your cause in response to your encouragement. |
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Overawe | Your sheer presence gives lesser beings pause. |
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Sceptre Strike | Increase power and proficiency with your weapon of office, and it is much harder to damage. |
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Sense Allegience | Determine targets' willingness and intent to plot against you or your enemies. |
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Voluntell | Convince target of lower status that a plan is their own idea. |
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Potential Starter Classes_Two Stat_Acrobat_Requirements
Potential Starter Classes_Two Stat_Acrobat_Abilities
Name | Description | Category |
Choose Moment | You know the best time to make a move. |
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Dodge Harm | You can detect incoming danger and move aside. |
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Maintain Balance | You can keep your centre of gravity in the right place. |
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Spot Perch | You can detect good places for landing or grabbing. |
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Unerring Grasp | You can grab onto what you want to. |
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Potential Starter Classes_Two Stat_Adept_Requirements
Potential Starter Classes_Two Stat_Adept_Abilities
Name | Description | Category |
Hypnotic Performance | Your movements demand attention and can inspire chosen responses in observers. |
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Maintain Flow | You know how to chain your movements together to drain less stamina. |
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Self Reinforcement | Multiple rapid strikes increase in strength. |
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Become One | Emotional closeness to something lets you mimic its attributes. |
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Rubber Soul | Emotional punches only stretch you and bounce off, as do physical pains. |
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Potential Starter Classes_Two Stat_Messenger_Requirements
Potential Starter Classes_Two Stat_Messenger_Abilities
Name | Description | Category |
Avoid Reprisal | You make sure no one is inclined to shoot the messenger. |
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Blessed Feet | You are harder to damage when carrying good news and you attract friends. |
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Worn Path | The more familiar you are with your route, the easier it is to travel it. |
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Dark Tidings | When carrying bad news, all know to get out of your way and your strength is increased. |
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News Hound | You can sniff out a good story and are especially swift at reaching a noteworthy scene. |
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Potential Starter Classes_Two Stat_Ranger_Requirements
Potential Starter Classes_Two Stat_Ranger_Abilities
Name | Description | Category |
Adjust Aim | You know how to move to increase accuracy of subsequent ranged attacks. |
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Bow Arm | Reduce fatigue from using a ranged weapon, at the expense of Mystique. |
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Nature Knowledge | You know how to use your environment to your advantage. |
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Spot Prey | Your senses are honed to detect that which you seek. |
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Stillness | You can remain motionless yet ready to act swiftly. |
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Potential Starter Classes_Two Stat_Sage_Requirements
Potential Starter Classes_Two Stat_Sage_Abilities
Name | Description | Category |
Baffle | Confuse targets with words or actions, making them susceptable to manipulation. |
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Concentrate | For a time, increase Mind at the expense of Mystique. |
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Draw Focus | Trick targets into noticing only what you want them to notice. |
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Resist Poison | Purify your body through sheer force of will. |
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Sense Vulnerability | Determine targets' emotional and mental weak points. |
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Potential Starter Classes_Two Stat_Teacher_Requirements
Potential Starter Classes_Two Stat_Teacher_Abilities
Name | Description | Category |
Distill Knowledge | You can find the basic or important facts in a body of knowledge. |
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Generate Lesson | You can fashion a method by which your students can learn some specific information. |
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Memorable Moment | Your students will long remember a specific point, and who taught it to them. |
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Retain Attention | As you teach your students are more likely to remain engaged. |
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Spot Talent | You can evaluate who will make good students, and determine what your students might be capable of. |
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Potential Starter Classes_Three Stat_Artisan_Requirements
Potential Starter Classes_Three Stat_Artisan_Abilities
Name | Description | Category |
Add Flair | You can add details to a product to induce a particular feeling in those who experience it. |
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Effective Tooling | You know the best tools for the job. |
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Industrious Endurance | You can better cope with the hazardous side effects of your crafting processes. |
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Material Gains | You know what materials to use in a project and how to combine them most effectively. |
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Steady Hand | You can accurately perform very detailed work. |
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Potential Starter Classes_Three Stat_Shade Striker_Requirements
Potential Starter Classes_Three Stat_Shade Striker_Abilities
Name | Description | Category |
Appear Harmless | Reduce suspicion and fear aimed your way. |
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Imbue Essence | Your mental state influences your weapon and those it strikes. |
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Pierce Protection | Strike foes through armour and cover. |
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Skip Emptiness | While waiting, time seems to pass quickly until something notable occurs. |
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Unerring Blow | Increase the accuracy of your first attack in a fight. |
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Potential Starter Classes_Three Stat_Strategist_Requirements
Potential Starter Classes_Three Stat_Strategist_Abilities
Name | Description | Category |
Evaluate Capability | You can determine what you and your allies can do. |
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Evaluate Enemy | You can determine what your foes can and might do. |
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Predict Outcome | Rapidly determine the result of a conflict, based on available information. |
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Force Multiplier | Share strength with those acting in concert with you. |
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Battle Rhythm | You feel the opportune moments to act in order to shape your foes' impressions. |
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Potential Starter Classes_Three Stat_Trader_Requirements
Potential Starter Classes_Three Stat_Trader_Abilities
Name | Description | Category |
Effective Branding | You have a sense of how to manage your reputation and the expectations of customers. |
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Lug Goods | You are effective and efficient and safely carrying trade items. |
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Make Deal | You are good at settling trades and arrangements in your favour. |
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Organise Space | You are great at packing and arranging stock, and customers. |
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Spot Opportunity | You are skilled at determining what is possible with what is available. |
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"That's a lot to unpack," Stoni said as she glanced throught the multiple lists. "So many options and possibilities, though a lot of them aren't available to me with 2 Mind and 1 of the other stats. I'm left with Scholar, Acrobat, Teacher, Strategist and Trader." Her mind began to wander as she considered what she might do with each class. Idly, she plucked the strings on one of the musical instruments a few times. After the discordant notes died away, she heard them echoed at a distance and with even less musicality. "What was that?"
Nothing.
She plucked a single string. On closer inspection, it was a thin metal wire, not technically a string.
Again, she heard a sound from outdoors. It seemed like a much longer metal wire had been plucked.
Stoni plucked a few more notes and listened to the responses. "It's coming from... the garden?" She remembered seeing wires marking out the individual beds. "Guess I better take a look. Reading up on classes will have to wait." She considered also taking a weapon, but decided light was a higher priority. She'd found a lantern in a storage cupboard, which had glass sides to protect the internal candle from the wind. After lighting it with her candle she blew the candle out. Given what had happened to the book and the bottle, she knew that leaving the candle alight in its holder was just begging for an inexplicable fire to break out as soon as she left the house. As well as protecting her light source from the wind, she gave herself some protection by slipping into a hooded fur coat.
As she approached the garden, she did not see anyone else present. The wire all looked normal, with nothing attached to it. She plucked it a few times and recognised the sound as what she'd heard from the entertainment room. "Good to know I was right about that at least. This still makes no sense."
The ony thing that she considered might be out of place was a common garden rake. It was resting between two beds with its teeth pointing up and looked like it had been dragged through the dirt, not simply dropped where it was. She eyed it warily. "What secrets do you hold, rake?"
The rake didn't answer.
With a shrug, she continued walking to the end of the row and looped around to walk back between the next two beds. The next bed over was empty and appeared freshly raked. Some of the soil had been disturbed since. "Weird." She walked to the middle of the row to get a better view and slowly realised the shapes were intentional. "Someone wrote in the soil. But why? And where are their footprints?" Although she was certain the lines were letters, she could not actually read them. "Stranger and stranger. I've been able to read everything else in VIVID. Maybe I'm looking at it upside down?"
She tried looking at it from the other side, but that didn't help. "What am I missing here? Words... book... bottle... glass... mirror?" She imagined what the lines would look like if they were reversed in a mirror, and immediately she became aware of the meaning of the word. The knowledge sent a chill through her body that the coat could not keep out.
MURDERER
Involunarily, she took a step away from the word and closer to the house. Her foot landed on something hard that hadn't been there a minute ago. The rake handle leapt up and smacked her square on the nose.